Zen time!
1.3.0 adds new character art for Azura and Rika. The total level count is bumped to 11.
These two new levels introduce a new gamemode concept - Zen mode. Levels marked with this tag feature slightly more difficulty, but the drop timer is disabled and the combo timeout is greatly extended.
Tag System
One of the game's core gimmicks is every level must play slightly differently. To better remind you of the current ruleset, tags are now shown on the HUD during play. New tags will be added as the game is developed!
"Suika" and "Zen" modes, respectively. These are the only current tags, since they make up the most significant changes to the game's rulesets.
Gameplay Changes!
Some tweaks have been made to gameplay to make things a little less punishing for touchscreen players, and make the gameplay more satisfying in general.
- The default combo timeout has been increased from 8 seconds to 10 seconds.
- Idle special gain has been removed (the bar would increase no matter what -- this is incompatible with our new modes).
- Special progress is instead passively gained when sweets are dropped.
- Special gain from matches has been increased by 20%.
- Rika's special has changed from the Cherry Bomb to 86'd. From my own playtesting, the Cherry Bomb wasn't really great in combination with his gamemode.
- This means the Cherry Bomb is currently unused by anyone. Hopefully, it'll return again.
Language selection is on the way...!
日本語上手。。。
You will have noticed a new setting that doesn't do much right now. Kemopop! has been converted for translation support.
The priority languages are those not in latin script, namely Japanese and Chinese. When a language is complete enough, we'll release it and post an announcement.
Please note this is an effort from my friends, and I don't expect them to fully complete the locale since it's a lot of words to write (just about over a thousand right now -- a lot of it is in character biographies). As long as the game is understandable and playable, this is a win...!
Miscellaneous
- As promised, an Android .apk is now available.
- A new music track has been added.
- The Photo Mode has been touched up with a prettier interface.
- New iconography has been added.
- The unlock requirement for Azura's Hyper form has changed.
- Fix: Trying to go back on the game over screen (esc, back button on touchscreen) would put the game in an unusual state.
1.3.1
Good morning. This patch fixes an issue with multi-monitor setups where the game might be positioned offscreen after launch.
1.3.2
Good afternoon. This patch adds a new effect to the overflow warning...!
Get Kemopop!
Kemopop!
Fast puzzles, cute boys! Undress your waiter~!!
Status | Released |
Author | KEMOHAUS 18 |
Genre | Puzzle |
Tags | Adult, Eroge, Erotic, Furry, Gay, kemono, Physics, Singleplayer |
Languages | English, Japanese, Korean, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Color-blind friendly, Interactive tutorial |
More posts
- 1.13.4: Patch notes19 days ago
- 1.13.2: Patch Notes22 days ago
- Kappu, Bee, Shiori! Time Attack!!24 days ago
- An Intermission!41 days ago
- 1.12.0: The Guestbook!67 days ago
- 1.11.3: Patch Notes73 days ago
- Introducing Chino! Duke, Part Two!!79 days ago
- The Kemopop! OST is now available!!81 days ago
- Guide: Custom Character Creation!96 days ago
Comments
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chinese need pls!
love this game
Just unlock all the portraits for all characters, this is a fantastic game I like it a lot, your arts remind me of Dagasi & moki, but with more cuteness style, which is your own style!
But there is one thing about gameplay that kinda annoyed me, the level progression, from lv1 to 2 takes a lot of times, but with level increase, leveling become so easy but with increasing difficulty, it's fair since the difficulty is up, but if I'm unlucky or made mistakes & failed, I have to go through that long long lv1→2 process again, which is kinda annoying.
But still, I love this game a lot, remind me of Monster Mind, although it's totally different type of game.
thank you! both of those artists are really good!!!
yes, you are right. I will definitely do more balance tuning at some point. this will take probably a few buckshot approaches because of the decision to make every level play differently, but it'll be done.
I'm very looking forward for future update! And take care of yourself, don't stress or overdo yourself! After all health is the base of everything.
I love the new modes! Will we be getting a third character with fisk? Or maybe both hyper characters?
I've not decided @w@ I'll probably draw another fisk, yeah...