Mio & Mineral: Double Trouble!!
Mio and Mineral are two new characters, supplied by contributing artists!!!
Mio is a delivery boy making money for college. Mineral is an easygoing café barista!
A big thank you to "Balthazar" (he wanted to remain anonymous, if you know, you know) and Crunchy. If you love Mineral, he's got merch on Lemon-Crème!! Check back frequently, their stock rotates a lot...
The character select screen is finally filled up...! But, there's still more characters coming... an adjustment to the character select screen will soon arrive to fit the roster.
Art Pass: Fisk
I've spent time cleaning up my own artwork to improve the level of detail. This is something I will occasionally return to doing.
Fisk's lineart has been cleaned up and some details have been polished.
How Do We Solve A Problem Like HTML Sandboxes
A few people have raised issues with the clipboard when importing/exporting on the web. This is an annoying limitation. I did things this way to avoid using file dialogs, but now there's no point. So, save data export now uses a file dialog. Older saves just need to be saved to a text file and imported.
On the web, Kemopop! will start a file download if you try to export. Problem solved!! However, importing is a problem as the game is sandboxed and can't read your system files. I'll be making a workaround.
Miscellaneous
- The look and animation of the character unlock screen has been polished.
- New puzzle pieces have been added to complement the new Guest stages.
- The character select screen has been given new animations.
- Menu navigation is now possible with WASD.
The future of Kemopop!
In the next update, the sale price is rising to $3.99. This value better reflects the content included in the game as the final product is curated. I wasn't sure how well this game would be received, but clearly I was a bit cautious!! If you are reading this, you have a good week or so to react to this information.
Thank you to everyone who purchased this project early, and a big thank you to my longtime supporters.
Future desktop-exclusive content
There will eventually come a time where the desktop version will have exclusive character sets. I would feel bad locking out existing content from the free web version, so this would likely be limited to some future content.
There is the scenario where you might want to play the web version despite paying for the game. There's no way for the game to tell if you've done this (the HTML5 version is virtually sandboxed). So, I developed a solution...! If you import a save file that you have played from any native version, you will be able to play future premium content on the web edition.
This is the closest Kemopop! is going to come to DRM. I just want to provide at least something for people who pay for the game :0
2024-Jun-27: 1.5.2
Hello all,
This patch will considerably reduce the amount of graphical memory used by the game, by reducing some huge textures and unloading some other assets when they are not visible on the screen.
There is now a little animation that plays when the game is loading characters, just to give an indication that something is happening. This is a little bunny walking animation I made a year or so ago, I'm glad I can finally use it.
Get Kemopop!
Kemopop!
Fast puzzles, cute boys! Undress your waiter~!!
Status | Released |
Author | KEMOHAUS 18 |
Genre | Puzzle |
Tags | Adult, Eroge, Erotic, Furry, Gay, kemono, Physics, Singleplayer |
Languages | English, Japanese, Korean, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Color-blind friendly, Interactive tutorial |
More posts
- 1.13.4: Patch notes15 days ago
- 1.13.2: Patch Notes19 days ago
- Kappu, Bee, Shiori! Time Attack!!21 days ago
- An Intermission!38 days ago
- 1.12.0: The Guestbook!64 days ago
- 1.11.3: Patch Notes69 days ago
- Introducing Chino! Duke, Part Two!!75 days ago
- The Kemopop! OST is now available!!78 days ago
- Guide: Custom Character Creation!93 days ago
Leave a comment
Log in with itch.io to leave a comment.