Introducing Chino! Duke, Part Two!!



Chino is the eighth campaign character, and arrives with two new stages with new puzzle elements. And, Duke has a new stage, once again provided by guest artist Sakuroke (@popkage)!

Korean Language Support

Support for Korean has been added, bringing the supported languages for Kemopop! up to 5!! Thank you, Kero.

This concludes target languages for support at this time.  Support has been added based on the largest foreign language audiences of the game.

Some translations are a little behind and will be updated in subsequent patches.

Miscellaneous

  • The master volume for unlockable track "Catjam" has been raised.
  • New refill quotes have been added for Duke (he was accidentally reusing Lambun's lines).
  • There are now unlock requirements for subsequent Guest stages.
  • Sakuroke-san has also provided mosaic-free versions of his fanart for the Book.
  • Some new Book unlocks have been added.
  • The Kemopop! Art Pack has been updated to include all guest artwork.
  • The "Fisk's Secret" note has been updated for a hint on another secret...
  • The Sweet Viewer has been brought back to the game's bonus menu. You'll want to use this as an aid for making custom stages, as it will let you know what sweets are tagged as.
  • Balance: Sweet distribution on various changes has changed as the algorithm was improved. I didn't check everything, please let me know if a particular stage seems too easy or difficult after this change.

Early teaser artwork for the ninth character has been added to the menu.

Provided there are no issues, the soundtrack should be available on Steam by mid-October. The pricing will be a little different than you see here -- this is because the game will, on final release, see one final price adjustment to $4.99. But, don't be alarmed!! I intend to lower the price occasionally during major sales.

And, at least one more guest character is coming to the game. Stay tuned @w@

The future

Kemopop! is nearing completion (the goal being ten characters). The tenth character will not be announced, and will be added to the game as a secret to be unlocked by completing enough objectives. If you are wondering why that won't be announced, that will be the reason!! Thank you to everyone who believed in the project @w@

I've yet to make the credits sequence - this will come in the final release update. I want to make something a little more interesting than scrolling words, so this is why there's nothing yet. I'm still thinking about how to do it.

There will be merchandise. I would like to get this done by Q1 2025. If something is produced, I'll make sure you know!!

1.11.1

  • Balance: Greatly reduced the number of Rainbow sweets on Kincha's second stage.
  • There were inexplicably a lot of problems with the web version after pushing this patch. For some reason there's some content that just does not load from an external pack (a way I circumvent the itch.io file size limits) and it was causing issues. There will be more issues whenever the game is updated again, and I'm not looking forward to it.

Files

kemopop-win-release.zip 348 MB
Version 54 72 days ago
kemopop-android-release.zip 387 MB
Version 45 72 days ago
kemopop-linux-release.zip 342 MB
Version 53 72 days ago
kemopop-mac-release.zip 370 MB
Version 51 72 days ago
kemopop-web-release.zip Play in browser
Version 68 72 days ago

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Comments

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Bought it twice when i seen the supporter version i dont regret it fun game and nice music looking foward to future updates.

Awesome stuff, was a bit confused at first on the Duke 2nd stage but it was really fun once I understood what was happening haha.

yay!

Deleted 54 days ago

same

Shit another gooner page